Entry tags:
Many, many things...some annoying
Figured I wouldn't be posting another day yet, but eh, that's how it happens. Things pop up and I want to share.
This post is going to cover many things. So many things. Okay, not really, but there's a few topics. :>
First up, City of Heroes. Guess what? According to Position, the lead dev, re: the Mission Architect in a post today:
It became apparent that you guys really want this feature, but in order to fully realize your dreams of writing your own missions you need creative control in one more key area: The ability to create “customized” characters to fight with or against in your missions. Adding custom characters has always been on our Mission Architect feature list, but we had considered it a “stretch goal.” That is, we could launch the system without this feature because our confidence was high that the rest of the system was incredibly robust.
But after listening to you guys, we realize that this feature simply must be in at launch. You have convinced us that it is an integral part of the Mission Architect, and we have reworked schedules and timelines to accomplish this.
So the news for today? The Mission Architect is moving to Issue 14: Architect, releasing 1st Quarter 2009, and now Issue 13 will be called: Power and Responsibility, releasing Fall 2008. Current tally for Issue 13:
• Shield and Pain Domination powersets
• Merit Reward system
• Day Jobs (that include a suite of new costume pieces)
• Additional Cimerora and Midnight Squad mission arcs
In addition:
• Leveling Pact
• Multi-Builds
• PvE & PvP Powers rebalancing
• Villain Patron Power Respec
• Supergroup Base Repricing
I'm sadly looking forward to the boards' reaction to this. Should be awesome.
Second up, I just found out today that Lynn Flewelling, one of my favorite authors, will be signing at Yaoi-con this weekend. *arrrrrrrgh* Yeah, lets drive the whole "haha you can't go to your favorite convention this year" thing a little further yeah? *headdesk* (Sadly if I had the plane tickets already, I may have been able to go, because Dad offered to pay some of it while I was in the midst of cancelling the hotel rooms. *sigh*)
*checks calendar* Oh hey, Rikti attack tomorrow till the end of September on CoH. That's fun.
Third up, power went out for a little while this afternoon. While not bad, and it did come back up after an hour thankfully, it was a flashback to those days without just recently and I was definitely not pleased. On the other hand, it's getting me a bit further in Kingdom Hearts: Chain of Memories. I just defeated Maleficent (after three tries) and now I'm at Vexen. Man, I need to get my card deck and HP better or Axel is going to kick my ass.
Fourth, progress is slow but starting on my Renfest outfit. I have hopes of a new one finished this year because I don't want to wear the dress again...unless I have to. I picked up a fall garland thing that might work well as a hair ornament. Or even an outfit ornament.
Fifth, I did get Steam downloaded finally. Did the overnight download method and it was ready to go the next morning. *kicks internet connection* I have Half-Life 2 and Portal installed now. Didn't much feel like it yesterday. Maybe Sunday I'll try out Portal and see how much this machine chugs on it. :>
This post is going to cover many things. So many things. Okay, not really, but there's a few topics. :>
First up, City of Heroes. Guess what? According to Position, the lead dev, re: the Mission Architect in a post today:
It became apparent that you guys really want this feature, but in order to fully realize your dreams of writing your own missions you need creative control in one more key area: The ability to create “customized” characters to fight with or against in your missions. Adding custom characters has always been on our Mission Architect feature list, but we had considered it a “stretch goal.” That is, we could launch the system without this feature because our confidence was high that the rest of the system was incredibly robust.
But after listening to you guys, we realize that this feature simply must be in at launch. You have convinced us that it is an integral part of the Mission Architect, and we have reworked schedules and timelines to accomplish this.
So the news for today? The Mission Architect is moving to Issue 14: Architect, releasing 1st Quarter 2009, and now Issue 13 will be called: Power and Responsibility, releasing Fall 2008. Current tally for Issue 13:
• Shield and Pain Domination powersets
• Merit Reward system
• Day Jobs (that include a suite of new costume pieces)
• Additional Cimerora and Midnight Squad mission arcs
In addition:
• Leveling Pact
• Multi-Builds
• PvE & PvP Powers rebalancing
• Villain Patron Power Respec
• Supergroup Base Repricing
I'm sadly looking forward to the boards' reaction to this. Should be awesome.
Second up, I just found out today that Lynn Flewelling, one of my favorite authors, will be signing at Yaoi-con this weekend. *arrrrrrrgh* Yeah, lets drive the whole "haha you can't go to your favorite convention this year" thing a little further yeah? *headdesk* (Sadly if I had the plane tickets already, I may have been able to go, because Dad offered to pay some of it while I was in the midst of cancelling the hotel rooms. *sigh*)
*checks calendar* Oh hey, Rikti attack tomorrow till the end of September on CoH. That's fun.
Third up, power went out for a little while this afternoon. While not bad, and it did come back up after an hour thankfully, it was a flashback to those days without just recently and I was definitely not pleased. On the other hand, it's getting me a bit further in Kingdom Hearts: Chain of Memories. I just defeated Maleficent (after three tries) and now I'm at Vexen. Man, I need to get my card deck and HP better or Axel is going to kick my ass.
Fourth, progress is slow but starting on my Renfest outfit. I have hopes of a new one finished this year because I don't want to wear the dress again...unless I have to. I picked up a fall garland thing that might work well as a hair ornament. Or even an outfit ornament.
Fifth, I did get Steam downloaded finally. Did the overnight download method and it was ready to go the next morning. *kicks internet connection* I have Half-Life 2 and Portal installed now. Didn't much feel like it yesterday. Maybe Sunday I'll try out Portal and see how much this machine chugs on it. :>